Another Saturday, another army finished off - this time my Khorne CSM army that I began back in September. It started off as just 1k, but then grew via 1.2k to bang on 1.5k, with the recent addition of Kharn the Betrayer:
HQ
Daemon Prince (wings & warptime)
Kharn the Betrayer
Troops
10x CSM (2x meltaguns; Aspiring Champion with powerfist)
Rhino (T/L Bolter)
10x CSM (2x meltaguns; Aspiring Champion with powerfist)
Rhino (T/L Bolter)
9x Khorne Berzerkers (inc. Champion with powerfist)
Rhino (T/L Bolter)
Heavy Support
Predator (T/L Lascannons & T/L Bolter)
2x Obliterators
2x Obliterators (back after internship with Nurgle)
I'm really happy with how the army has turned out, although the Daemon Prince was a REAL pain to assemble. My only real concern was how the Kharn turned out. I don't know if its my old issue of not liking minis painted too red, or because i experimented by putting a layer of varnish between the undercoat and the rest of the paint, but it just doesn't seem to look right to my eyes:
The plan next is to finish of my Guard army, taking it to 1.5k as well.
Not to burst your bubble, but Models with mark of Khorne (more specifically the Daemon Prince in this case) cannot take Psychic Powers (a la Warptime).See page 92 in C:CSM.
ReplyDeleteBut if you still want to keep him true to the Khorne assault your face theme of your army, give him warptime and hold back on the MoK. The 25 for warptime are farm more worth it than the 10 for MoK in terms of killing effectiveness.
he doesnt have the mark of khorne. he just has wings & warptime for 155pts in total
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